Difference between revisions of "§10.711"

From Coder Merlin
 
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{{Knowledge and Skills Goal
{{Knowledge and Skills Goal
|knowledgeAndSkillsDescription=Demonstrate proficiency in representing basic discrete data types as they are represented within the computer
|knowledgeAndSkillsDescription=Demonstrate proficiency in representing primitive data types as they are represented within the computer
|knowledgeAndSkillsLevel=10
|knowledgeAndSkillsLevel=10
|primaryTopicArea=topic-area-data-structures
|primaryTopicArea=topic-area-data-structures
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|knowledgeAndSkillsIncludes=Booleans;
|knowledgeAndSkillsIncludes=Booleans;
Integers (signed and unsigned);
Integers (signed and unsigned);
Floats;
Characters;
Characters;
Strings;
Finite limits
Finite limits
}}
}}

Latest revision as of 13:19, 26 June 2021

Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder


Knowledge and Skills Goal[edit]

Knowledge and Skills Description Demonstrate proficiency in representing primitive data types as they are represented within the computer
Knowledge and Skills Level 10
Primary Topic Area topic-area-data-structures
Topic areas • Primitive types
Knowledge and skills includes • Booleans
• Integers (signed and unsigned)
• Floats
• Characters
• Finite limits

Relevant Experiences[edit]

 Experience IDClassroom timeStudy timeAcquired knowledgeAcquired skill
ConversionsW103920 minutes30 minutesunderstanding type casting and type conversions with regard to primitive typesability to identify the appropriate target type for a conversion
ability to perform conversions to an appropriate type