Difference between revisions of "W2031 Designing a Floating Point Type"
From Coder Merlin
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== Key Concepts == | == Key Concepts == | ||
== Exercises == | == Exercises == | ||
{{W2031-Exercises}} | |||
== References == | == References == | ||
* [https://en.wikipedia.org/wiki/Double-precision_floating-point_format Double Precision Floating Point Format] (Wikipedia) | |||
* [http://bartaz.github.io/ieee754-visualization/ IEEE754 Visualization] (Bartaz) | |||
* [https://www.h-schmidt.net/FloatConverter/IEEE754.html IEEE754 Floating Point Converter] (Schmidt) | |||
* [https://www.h-schmidt.net/FloatConverter/IEEE754.html Converting to IEEE754 Form] (IA State) | |||
* [https://github.com/jwiegley/gdtoa Conversion Library] (David M. Gay) |
Latest revision as of 09:09, 13 November 2020
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— Merlin, The Coder
Prerequisites[edit]
Background[edit]
Introduction[edit]
Topic Headers[edit]
Key Concepts[edit]
Exercises[edit]
Exercises
- Design a struct named Real whose member properties may only be of type Int or Bool.
- Define initializers:
init(_ d:Double)
init(_ n:Int)
- Define functions for addition, subtraction, multiplication, and division.
- All such functions should take the form:
func operationName(_ other:Real) -> Real
- These functions should be named add, subtract, multiply, and divide
- All such functions should take the form:
References[edit]
- Double Precision Floating Point Format (Wikipedia)
- IEEE754 Visualization (Bartaz)
- IEEE754 Floating Point Converter (Schmidt)
- Converting to IEEE754 Form (IA State)
- Conversion Library (David M. Gay)