Difference between revisions of "W1504 First Steps on a Path"

From Coder Merlin
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== Experiment ==
== Experiment ==
{{StopProgram|Stop the running program.
Return to the ''console'' and press {{SpecialKey|CONTROL|C}}
}}
=== Primitives ===
=== Primitives ===
Paths enable us to execute a series of primitives (lines, curves, ellipses, arcs, etc.) into a single unit for later display.  Let's start by painting a path with a single arc.
Paths enable us to execute a series of primitives (lines, curves, ellipses, arcs, etc.) into a single unit for later display.  Let's start by painting a path with a single arc.


Open main.swift in emacs.
Open the file {{Pathname|Background.swift}} in emacs.
<syntaxhighlight lang="bash">
emacs main.swift
</syntaxhighlight>


Find the function within the Painter object named "setup".  Edit the contents as follows:
Add a new method (below ''init'') as follows:
<syntaxhighlight lang="swift">
<syntaxhighlight lang="swift">
     override func setup(canvas:Canvas) {
     override func setup(canvasSize:Size, canvas:Canvas) {
         let path = Path()
         let path = Path()
         path.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
         path.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
Line 25: Line 25:
     }
     }
</syntaxhighlight>
</syntaxhighlight>
Remember to save the file, then suspend emacs.


{{RunProgram|Run the program and view in a browser before continuing.}}
{{RunProgram|Run the program and view in a browser before continuing.}}


Note that there are always at least three steps to painting a path:
 
Note that there are always at least three steps to rendering a path:
# Create the path object and specify the starting point of the path
# Create the path object and specify the starting point of the path
# Build the path by adding primitives.  Often multiple primitives will be added to a path.  In many cases, as new primitives are added, the starting point of the new primitive connects with the ending point of the previous primitive.
# Build the path by adding primitives.  Often multiple primitives will be added to a path.  In many cases, as new primitives are added, the starting point of the new primitive connects with the ending point of the previous primitive.
# Paint the path on the canvas
# Render the path on the canvas


Let's add a second arc.  Modify setup as follows:
Let's add a second arc.  Modify setup as follows:
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{{RunProgram|Run the program and view in a browser before continuing.}}
{{RunProgram|Run the program and view in a browser before continuing.}}
== Filled Paths ==
== Filled Paths ==
One of the many advantages of paths is that they can be both stroked and filled, just as rectangles.  Modify setup as follows:
One of the many advantages of paths is that they can be both stroked and filled, just as rectangles.  Modify setup as follows:

Revision as of 10:51, 3 May 2020

Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder
Torii Path with Lantern

Prerequisites[edit]

Research[edit]

Prepare[edit]

Create a new Scenes shell project within your Experiences directory:

ty-cam@codermerlin:~$  cd ~/Experiences

ty-cam@codermerlin:~/Experiences$  git clone https://github.com/TheCoderMerlin/ScenesShellBasic W1504


Enter the Sources/ScenesShell directory of the new project:

ty-cam@codermerlin:~/Experiences$  cd W1504/Sources/ScenesShell/


Start button green arrow
Run the program.

ty-cam@codermerlin:~/Experiences/W1504/Sources/ScenesShell$  run


Ensure that you are logged on to the wiki. Then, click on the Tools menu followed by right-clicking on IGIS and selecting the menu item Open in New Window or Open in New Tab.

You'll know you're successful if you see the title bar change to "Coder Merlin: IGIS". (The browser window will be blank because we haven't added any graphics yet.)

Hint.pngHelpful Hint
It's useful to bookmark this page in your browser.

Experiment[edit]

Stop button red ex
Stop the running program.

Return to the console and press CONTROL-C

Primitives[edit]

Paths enable us to execute a series of primitives (lines, curves, ellipses, arcs, etc.) into a single unit for later display. Let's start by painting a path with a single arc.

Open the file Background.swift in emacs.

Add a new method (below init) as follows:

    override func setup(canvasSize:Size, canvas:Canvas) {
        let path = Path()
        path.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        canvas.render(path)
    }

Remember to save the file, then suspend emacs.

Start button green arrow
Run the program and view in a browser before continuing.


Note that there are always at least three steps to rendering a path:

  1. Create the path object and specify the starting point of the path
  2. Build the path by adding primitives. Often multiple primitives will be added to a path. In many cases, as new primitives are added, the starting point of the new primitive connects with the ending point of the previous primitive.
  3. Render the path on the canvas

Let's add a second arc. Modify setup as follows:

    override func setup(canvas:Canvas) {
        let path = Path()
        path.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        path.arc(center:Point(x:500, y:283), radius:100, startAngle:0.2*Double.pi, endAngle:0.8*Double.pi)
        canvas.render(path)
    }
Start button green arrow
Run the program and view in a browser before continuing.

Filled Paths[edit]

One of the many advantages of paths is that they can be both stroked and filled, just as rectangles. Modify setup as follows:

    override func setup(canvas:Canvas) {
        let outerPath = Path(fillMode:.fillAndStroke)
        outerPath.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        outerPath.arc(center:Point(x:500, y:283), radius:100, startAngle:0.2*Double.pi, endAngle:0.8*Double.pi)

        let outerFillColor = FillStyle(color:Color(.seashell))
        let outerLineWidth = LineWidth(width:2)
        canvas.render(outerFillColor, outerLineWidth, outerPath)
    }
Start button green arrow
Run the program and view in a browser before continuing.

Let's add a new path. Modify setup as follows:

   override func setup(canvas:Canvas) {
        let outerPath = Path(fillMode:.fillAndStroke)
        outerPath.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        outerPath.arc(center:Point(x:500, y:283), radius:100, startAngle:0.2*Double.pi, endAngle:0.8*Double.pi)
 
        let outerFillColor = FillStyle(color:Color(.seashell))
        let outerLineWidth = LineWidth(width:2)
        canvas.render(outerFillColor, outerLineWidth, outerPath)

        let innerPath = Path(fillMode:.fillAndStroke)
        innerPath.arc(center:Point(x:500, y:340), radius:15)
        let innerFillColor = FillStyle(color:Color(.royalblue))
        let innerLineWidth = LineWidth(width:1)
        canvas.render(innerFillColor, innerLineWidth, innerPath)
    }
Start button green arrow
Run the program and view in a browser before continuing.

Ellipses[edit]

Let's add an ellipse. Note that we can combine different object types on the same canvas. Modify setup by adding the following text to the end of the method:

        let pupil = Ellipse(center:Point(x:500, y:340), radiusX:4, radiusY:4, fillMode:.fill)
        let pupilFillColor = FillStyle(color:Color(.black))
        canvas.render(pupilFillColor, pupil)
Start button green arrow
Run the program and view in a browser before continuing.

Lines[edit]

Let's add some lines. Note that in this case, because we are using the moveTo() primitive, the line segments are not connected to one another. Modify setup by adding the following text to the end of the method:

        let lashes = Path()
        lashes.moveTo(Point(x:415, y:325))
        lashes.lineTo(Point(x:395, y:305))
        lashes.moveTo(Point(x:440, y:310))
        lashes.lineTo(Point(x:420, y:290))
        let lashesStrokeColor = StrokeStyle(color:Color(.brown))
        let lashesWidth = LineWidth(width:2)
        canvas.render(lashesStrokeColor, lashesWidth, lashes)
Start button green arrow
Run the program and view in a browser before continuing.

Exercises[edit]

ExercisesExercisesIcon.png

Continuing with this project:

  1. Add at least five more eyelashes above the eye. Pay attention to the proper angle. (It will be helpful to PLAN this by using graph paper.)
  2. Change the color of the eyelashes to the color of your eyelashes.
  3. Change the color of the iris to match the color of your eyes.
  4. Move all of the code to draw the eye to a separate function, named "paintEye()". Invoke the function.
  5. Modify the function to accept a Point parameter, "location", which will specify the location of the eye.
  6. Invoke the paintEye() function twice using two different locations, placing the eyes at an appropriate distance apart.