Difference between revisions of "W1504 First Steps on a Path"

From Coder Merlin
Line 10: Line 10:
Begin a '''new project''':
Begin a '''new project''':


Create an Igis shell project within your "project" directory.  
Create a new Igis shell project within your "Experiences" directory.  
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
cd ~/projects
cd ~/Experiences
git clone https://github.com/TangoGolfDigital/IgisShell IgisShell-Paths
git clone https://github.com/TheCoderMerlin/IgisShellD W1504
</syntaxhighlight>
</syntaxhighlight>


Enter into the Sources directory of the new project.  
Enter into the Sources/IgisShellD directory of the new project.  
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
cd IgisShell-Paths/Sources/IgisShell/
cd W1504/Sources/IgisShellD/
</syntaxhighlight>
</syntaxhighlight>


Build the project. (This may take some time.)
Run the project. (This may take some time.)
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
swift build
./run.sh
</syntaxhighlight>
</syntaxhighlight>



Revision as of 21:03, 10 November 2019

Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder

Prerequisites[edit]

Research[edit]

Experiment[edit]

Get Ready[edit]

Begin a new project:

Create a new Igis shell project within your "Experiences" directory.

cd ~/Experiences
git clone https://github.com/TheCoderMerlin/IgisShellD W1504

Enter into the Sources/IgisShellD directory of the new project.

cd W1504/Sources/IgisShellD/

Run the project. (This may take some time.)

./run.sh

Open a browser (or use a new tab on an already-open browser). Go to the URL: http://www.codermerlin.com/users/user-name/dyn/index.html

NOTE: You MUST change user-name to your actual user name. For example, http://www.codermerlin.com/users/john-williams/dyn/index.html

You'll know your successful if you see the title bar change to "Coder Merlin: IGIS".

Primitives[edit]

Paths enable us to execute a series of primitives (lines, curves, ellipses, arcs, etc.) into a single unit for later display. Let's start by painting a path with a single arc.

Open main.swift in emacs.

emacs main.swift

Find the function within the Painter object named "setup". Edit the contents as follows:

    override func setup(canvas:Canvas) {
        let path = Path()
        path.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        canvas.paint(path)
    }

Now, run the program and view in a browser before continuing.

Note that there are always at least three steps to painting a path:

  1. Create the path object and specify the starting point of the path
  2. Build the path by adding primitives. Often multiple primitives will be added to a path. In many cases, as new primitives are added, the starting point of the new primitive connects with the ending point of the previous primitive.
  3. Paint the path on the canvas

Let's add a second arc. Modify setup as follows:

    override func setup(canvas:Canvas) {
        let path = Path()
        path.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        path.arc(center:Point(x:500, y:283), radius:100, startAngle:0.2*Double.pi, endAngle:0.8*Double.pi)
        canvas.paint(path)
    }

Now, run the program and view in a browser before continuing.

One of the many advantages of paths is that they can be both stroked and filled, just as rectangles. Modify setup as follows:

    override func setup(canvas:Canvas) {
        let outerPath = Path(fillMode:.fillAndStroke)
        outerPath.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        outerPath.arc(center:Point(x:500, y:283), radius:100, startAngle:0.2*Double.pi, endAngle:0.8*Double.pi)

        let outerFillColor = FillStyle(color:Color(.seashell))
        let outerLineWidth = LineWidth(width:2)
        canvas.paint(outerFillColor, outerLineWidth, outerPath)
    }

Now, run the program and view in a browser before continuing.

Let's add a new path. Modify setup as follows:

   override func setup(canvas:Canvas) {
        let outerPath = Path(fillMode:.fillAndStroke)
        outerPath.arc(center:Point(x:500, y:400), radius:100, startAngle:1.2*Double.pi, endAngle:1.8*Double.pi)
        outerPath.arc(center:Point(x:500, y:283), radius:100, startAngle:0.2*Double.pi, endAngle:0.8*Double.pi)
 
        let outerFillColor = FillStyle(color:Color(.seashell))
        let outerLineWidth = LineWidth(width:2)
        canvas.paint(outerFillColor, outerLineWidth, outerPath)

        let innerPath = Path(fillMode:.fillAndStroke)
        innerPath.arc(center:Point(x:500, y:340), radius:15)
        let innerFillColor = FillStyle(color:Color(.royalblue))
        let innerLineWidth = LineWidth(width:1)
        canvas.paint(innerFillColor, innerLineWidth, innerPath)
    }

Now, run the program and view in a browser before continuing.

Let's add an ellipse. Note that we can combine different object types on the same canvas. Modify setup by adding the following text to the end of the method:

        let pupil = Ellipse(center:Point(x:500, y:340), radiusX:4, radiusY:4, fillMode:.fill)
        let pupilFillColor = FillStyle(color:Color(.black))
        canvas.paint(pupilFillColor, pupil)

Now, run the program and view in a browser before continuing.

Let's add some lines. Note that in this case, because we are using the moveTo() primitive, the line segments are not connected to one another. Modify setup by adding the following text to the end of the method:

        let lashes = Path()
        lashes.moveTo(Point(x:415, y:325))
        lashes.lineTo(Point(x:395, y:305))
        lashes.moveTo(Point(x:440, y:310))
        lashes.lineTo(Point(x:420, y:290))
        let lashesStrokeColor = StrokeStyle(color:Color(.brown))
        let lashesWidth = LineWidth(width:2)
        canvas.paint(lashesStrokeColor, lashesWidth, lashes)

Now, run the program and view in a browser before continuing.

Exercises[edit]

Continuing with this project:

  1. Add at least five more eyelashes above the eye. Pay attention to the proper angle. (It will be helpful to PLAN this by using graph paper.)
  2. Change the color of the eyelashes to the color of your eyelashes.
  3. Change the color of the iris to match the color of your eyes.
  4. Move all of the code to draw the eye to a separate function, named "paintEye()". Invoke the function.
  5. Modify the function to accept a Point parameter, "location", which will specify the location of the eye.
  6. Invoke the paintEye() function twice using two different locations, placing the eyes at an appropriate distance apart.