Difference between revisions of "TEKS-Fundamentals of Computer Science"
From Coder Merlin
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{| class="wikitable" | {| class="wikitable" | ||
! Lesson | ! Lesson | ||
! | ! {{CM}} Lesson ID | ||
! TEKS | ! TEKS | ||
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| §130.420(c)(1)(A) | | §130.420(c)(1)(A) | ||
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| Collaboration | |||
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| §130.420(c)(2)(A) | |||
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| Publish Information | |||
| | |||
| §130.420(c)(2)(C) | |||
|- | |- | ||
| Search Strategies | | Search Strategies | ||
| | | [[Search_Strategies|Search Strategies]] | ||
| §130.420(c)(3)(A) | | §130.420(c)(3)(A) | ||
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| Arithmetic Operators | | Arithmetic Operators | ||
| | | [[Arithmetic Operators]] | ||
| §130.420(c)(4)(H) | | §130.420(c)(4)(H) | ||
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| Hardware Basics | | Hardware Basics | ||
| | | [[Hardware_Basics|Hardware Basics]] | ||
| §130.420(c)(6)(A) | | §130.420(c)(6)(A) | ||
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! Lesson | ! Lesson | ||
! | ! {{CM}} Lesson ID | ||
! TEKS | ! TEKS | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Lesson | ! Lesson | ||
! | ! {{CM}} Lesson ID | ||
! TEKS | ! TEKS | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Lesson | ! Lesson | ||
! | ! {{CM}} Lesson ID | ||
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| Algorithms | | Algorithms | ||
| | | [[Algorithms|Algorithms]] | ||
| §130.420(c)(1)(D) | | §130.420(c)(1)(D) | ||
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| Data Types | | Data Types | ||
| | | [[Data_Types|Data Types]] | ||
| §130.420(c)(4)(F) | | §130.420(c)(4)(F) | ||
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| §130.420(c)(4)(K) | | §130.420(c)(4)(K) | ||
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| Debug and Solve Problems | |||
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| §130.420(c)(2)(B) | |||
|} | |} |
Latest revision as of 01:23, 16 May 2021
Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder
Before Programming[edit]
Lesson | Coder Merlin™ Lesson ID | TEKS |
---|---|---|
Career Opportunities | §130.420(c)(1)(A) | |
Collaboration | §130.420(c)(2)(A) | |
Publish Information | §130.420(c)(2)(C) | |
Search Strategies | Search Strategies | §130.420(c)(3)(A) |
Gather Authentic Data | §130.420(c)(3)(B) | |
Binary | §130.420(c)(4)(C) | |
Arithmetic Operators | Arithmetic Operators | §130.420(c)(4)(H) |
Copyright Law | §130.420(c)(5)(A) | |
Digital Ettiquite | §130.420(c)(5)(B) | |
Computer Protection | §130.420(c)(5)(C) | |
Social Networking | §130.420(c)(5)(D) | |
Effects on Society | §130.420(c)(5)(E) | |
Reliability of Information | §130.420(c)(5)(F) | |
Hardware Basics | Hardware Basics | §130.420(c)(6)(A) |
OS Tools | §130.420(c)(6)(B) | |
Operating Systems | §130.420(c)(6)(C) | |
Networking | §130.420(c)(6)(D) | |
Operating System Technology | §130.420(c)(6)(E) |
Scratch[edit]
Lesson | Coder Merlin™ Lesson ID | TEKS |
---|---|---|
Stories, Games, Animations | §130.420(c)(1)(B) | |
Variables | §130.420(c)(4)(G) | |
Conditional Statements | §130.420(c)(4)(J) & §130.420(c)(1)(C) | |
Interactive Story | §130.420(c)(4)(L) | |
Inputs and Outputs | §130.420(c)(6)(F) |
Web Programming[edit]
Lesson | Coder Merlin™ Lesson ID | TEKS |
---|---|---|
Web Pages | §130.420(c)(1)(E) | |
Publish Solutions | §130.420(c)(1)(F) | |
UI | §130.420(c)(1)(G) | |
Scripting | §130.420(c)(4)(B) |
Programming Programming[edit]
Lesson | Coder Merlin™ Lesson ID | TEKS |
---|---|---|
Random Numbers | §130.420(c)(4)(M) | |
Algorithms | Algorithms | §130.420(c)(1)(D) |
Problem Descriptions | §130.420(c)(4)(D) | |
Coding Proficiency | §130.420(c)(4)(E) | |
Data Types | Data Types | §130.420(c)(4)(F) |
Sequences | §130.420(c)(4)(I) | |
Iteration | §130.420(c)(4)(K) | |
Debug and Solve Problems | §130.420(c)(2)(B) |