Difference between revisions of "Shell/Client and Server"

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[[File:Client-server-model.svg|thumb|link=|Client-server-model]] A '''client-server model''' is a means of distributing resources between the provider of a '''service''' and a consumer of that service, the client.  You're likely very familiar with this concept though less familiar with the name. One common example of a service provided in this manner is email. You, a '''user''', can open an email '''client''' (for example, an app on your iPhone or Outlook on a PC) which then connects to a remote '''server'''. The ''server'' is responsible for providing several ''services'', including receiving mail on your behalf from other servers, transmitting email on your behalf to others, and storing your email for your later use.
[[File:Client-server-model.svg|thumb|link=|Client-server model]] A '''client-server model''' is a means of distributing resources between the provider of a '''service''' and a consumer of that service, the '''client'''.  You're likely very familiar with this concept though less familiar with the name. One common example of a service provided in this manner is email. You, a '''user''', can open an email '''client''' (for example, an app on your iPhone or Outlook on a PC), which then connects to a remote '''server'''. The ''server'' is responsible for providing several ''services'', including receiving mail on your behalf from other servers, transmitting email on your behalf to others, and storing your email for your later use.


{{Observe|Section 1|
{{Observe|Section 1|
# Name at least two other services that you personally use which are implemented using a Client/Server Model
# Name at least two other services that you personally use that are implemented using a Client-Server Model
}}
}}


There are several advantages to this model:
This model has several advantages:
* Users don't need to personally possess the hardware required to fulfill a particular service, only a means of connecting and communicating with a server which provides the service
* Users don't need to personally possess the hardware required to fulfill a service, only a means of connecting and communicating with a server that provides the service.
* Users don't need to worry about installing and configuring the server hardware
* Users don't need to worry about installing and configuring the server hardware.
* Users are able to access their data from anywhere in the world (as long as they have internet access)
* Users can access their data from anywhere in the world (as long as they have Internet access).
* The state of a users data remains consistent, regardless of how and from where they access the server
* The state of a user's data remains consistent, regardless of how and from where they access the server.


Merlin is built upon this Client/Server Model, so you won't need any particular type of hardware or software, only a device capable of running a web-browser and a terminal emulator (available in Google Chrome).
Merlin is built on this Client-Server Model, so you won't need any special hardware or software, only a device capable of running a web browser and a terminal emulator (available in Google Chrome).


{{MerlinMultipageExperienceNavBar}}
{{MerlinMultipageExperienceNavBar}}

Revision as of 06:12, 22 February 2023

Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder
Client-server model

A client-server model is a means of distributing resources between the provider of a service and a consumer of that service, the client. You're likely very familiar with this concept though less familiar with the name. One common example of a service provided in this manner is email. You, a user, can open an email client (for example, an app on your iPhone or Outlook on a PC), which then connects to a remote server. The server is responsible for providing several services, including receiving mail on your behalf from other servers, transmitting email on your behalf to others, and storing your email for your later use.

ObserveObserveIcon.png
Observe, Ponder, and Journal: Section 1
  1. Name at least two other services that you personally use that are implemented using a Client-Server Model

This model has several advantages:

  • Users don't need to personally possess the hardware required to fulfill a service, only a means of connecting and communicating with a server that provides the service.
  • Users don't need to worry about installing and configuring the server hardware.
  • Users can access their data from anywhere in the world (as long as they have Internet access).
  • The state of a user's data remains consistent, regardless of how and from where they access the server.

Merlin is built on this Client-Server Model, so you won't need any special hardware or software, only a device capable of running a web browser and a terminal emulator (available in Google Chrome).