Learning
From Coder Merlin
Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder
Terms[edit]
- Knowledge
- theoretical understanding of a particular subject
for example: calculate the torque required to turn a screw
- Skill
- practical ability in a particular topic that comes from training or practice
for example: using a screwdriver to rotate a screw until it is flush with a surface
- Competence
- the level of mastery of a specific knowledge or skill
for example: craftsman may use a scale of
novice → apprentice → journeyman → expert → master
to describe the level achieved in a specific knowledge or skill
- Competency
- the ability to employ a set of related knowledge and skills to perform a particular task
for example: applying knowledge and skills to design and build a wall
- Expertise
- mastery of an entire domain, demonstrating extensive skills and knowledge with the ability to select successfully from among them for a particular task
for example: applying expert knowledge and skills to design and build a house
Methodology[edit]
Students begin each lesson on the range for practice and conclude each lesson at the proving ground.
The Range[edit]
- Students will study the wiki and other sources to gain knowledge
- Students will practice skills primarily by using the Merlin Mission Manager but writing journals and using other software may also be required
- Throughout the range students are eligible and encouraged to work with Merlin Mavens™ to receive mentoring
- Student competency is measured on the following scale:
inevident → emerging → developing → proficient → exemplary - Students may continue honing their skills until they reach the level of exemplary
- Upon achieving the level of proficient students are eligible to demonstrate their competency at the Proving Ground
- Upon achieving the level of exemplary students are awarded a sash as an indication of their success
The Proving Grounds[edit]
- Students will demonstrate their mastery of a lesson's knowledge and skills at the proving ground
- Students will demonstrate their mastery primarily by using the Merlin Mission Manager but writing journals and using other software may also be required