Difference between revisions of "Code Snippet: Random Integers"
From Coder Merlin
Nerdofcode (talk | contribs) (Added common lisp entry for generating random integers) |
Nerdofcode (talk | contribs) m (Corrected addition operation) |
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Line 48: | Line 48: | ||
(setq firstDie (random 6)) | (setq firstDie (random 6)) | ||
(setq secondDie (random 6)) | (setq secondDie (random 6)) | ||
(setq dieResults firstDie | (setq dieResults (+firstDie secondDie)) | ||
(format t "~d~%" | (format t "~d~%" | ||
dieResults) | dieResults) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 18:37, 16 September 2019
Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder
Generate a Random Integer[edit]
Swift[edit]
// Simulate casting a single, six-sided die and print the result
let firstDie = Int.random(in:1...6)
print(firstDie)
// Simulate casting two six-sided dice and print the sum
let firstDie = Int.random(in:1...6)
let secondDie = Int.random(in:1...6)
print(firstDie+secondDie)
Python[edit]
from random import randint
print(randint(1,6))
from random import randint
print(randint(1,6) + randint(1,6))
Common Lisp[edit]
; Seed the random state
(setf *random-state* (make-random-state t))
(defvar firstDie)
(setq firstDie (random 6))
(format t "~d~%"
firstDie)
; Seed the random state
(setf *random-state* (make-random-state t))
(defvar firstDie)
(defvar secondDie)
(defvar dieResults)
(setq firstDie (random 6))
(setq secondDie (random 6))
(setq dieResults (+firstDie secondDie))
(format t "~d~%"
dieResults)