Merlin Mission Manager

From Coder Merlin
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Within these castle walls be forged Mavens of Computer Science ...
— Merlin, The Coder
Eugene F. Kranz at his console at the NASA Mission Control Center

Curriculum[edit]

ExercisesIcon.png
 Coder Merlin™  Computer Science Curriculum Data

Unit: Lab basics

Experience Name: Merlin Mission Manager (W1008)

Next Experience: ()

Knowledge and skills:

  • §10.241 Demonstrate proficiency in using multiple tools via a command-line interface

Topic areas: Tools & technologies

Classroom time (average): 60 minutes

Study time (average): 180 minutes

Successful completion requires knowledge: understand when and how to use the Merlin Mission Manager

Successful completion requires skills: ability to use the Merlin Mission Manager to accept, prepare and complete missions; ability to use the Merlin Mission Manager to prepare, test, and submit challenges; ability to navigate through the hierarchy of missions and challenges; ability to reattempt a mission in the Merlin Mission Manager

Introduction[edit]

The  Merlin Mission Manager  is your personal control center to Merlin's Challenge Evaluation System. Challenges provide both you and your guide with objective evidence of your skill level as you develop expertise in a topic. As such, Missions serve both to provide you with valuable feedback as you are developing your skills and as a demonstration of mastery.

CautionWarnIcon.png
Do not skip this tutorial or skimp on your effort. Learning to use the Merlin Mission Manager is essential to doing well, and every minute that you invest will pay off a hundred fold. This experience also contains many helpful hints that are very worthwhile to understand.

Missions[edit]

At various points along your pathway, you'll be asked to complete one or more missions. Missions provide a logical grouping of one or more challenges, generally about a subject area or, alternatively, a summary of multiple topics. Just as wiki experiences are labeled using the Wnnnn scheme, missions follow similar rules. Missions will always begin with Mnnnn where the nnnn of the mission usually matches the nnnn of the wiki. Missions also have a two digit suffix, ss. Lower-numbered suffixes generally help you with skill development, and higher-numbered suffixes provide demonstration of mastery.

At any time, a Mission will be in one of the following states:

  • Not yet eligible: Your guide will provide you with missions at an appropriate pace, so not all missions are available at a time. You might see a mission name appear in your mission list with an eligible date in the future. If so, the mission will become available to you on that date.
  • Eligible, but not yet accepted: On the eligible date you'll be permitted to accept the mission.
  • Accepted: Once you've accepted a mission you'll be able to view a list of all included challenges and begin working on solutions. From this point until you either submit the mission or until the mission expires, you'll be able to work on the challenges of the mission.
  • Completed: After you've completed all the required challenges (and as many optional challenges as you'd like), you'll be able to complete the mission. At this point, you'll receive credit for the challenges.
  • Expired: Missions are available for a limited time. The  Merlin Mission Manager  will let you know how much time you have until a mission expires. After this point, you'll no longer be able to complete the mission.

Challenges[edit]

A single mission is composed of one or more challenges. Each challenge is an opportunity to improve a skill and evaluate your mastery of that skill. In almost all cases, the  Merlin Mission Manager  will provide you with instantaneous feedback regarding your results, enabling you to continuously improve your skills.

Within a mission, challenges will be marked as either required or optional. Of course, it's to your own benefit to complete every available challenge even if it's not strictly required.

Interface[edit]

The  Merlin Mission Manager  is available as an easy-to-use command line interface. To get started, open a secure shell client and log on to the Coder Merlin server using your connection string:

 john-williams@ssh.codermerlin.com

After you’re connected, you’ll be prompted to enter your password. After a successful logon, you'll land in the "shell." Be sure you're in your home directory. (Remember that you can always get back to your home directory using the cd command without any arguments.)

john-williams@codermerlin:~$ cd

Help[edit]

If you ever need a quick reminder of the available commands for the  Merlin Mission Manager , you can obtain the list by simply invoking the  Merlin Mission Manager  without any command or by using the help command. Try it now.

john-williams@codermerlin:~$ merlin

-or-

john-williams@codermerlin:~$ merlin help

List Missions[edit]

The  Merlin Mission Manager  is aware of the context in which it's been invoked, and will respond accordingly. If we're outside the required directory hierarchy,  Merlin Mission Manager  will let us know. Let's see what happens when we invoke the  Merlin Mission Manager  from our home directory:

john-williams@codermerlin:~$ merlin list


ObserveObserveIcon.png
Observe, Ponder, and Journal: : Section 1
  1. If you're outside the Merlin directory and attempt a  Merlin Mission Manager  command, what is printed for your "Current location"?

We need to be inside the Merlin directory to obtain useful information from Merlin. Let's create that directory now and then enter the directory:

john-williams@codermerlin:~$ mkdir Merlin

john-williams@codermerlin:~$ cd Merlin

john-williams@codermerlin:~/Merlin$ 

Now, try the list command again:

john-williams@codermerlin:~/Merlin$ merlin list


ObserveObserveIcon.png
Observe, Ponder, and Journal: : Section 2
  1. If you're inside the Merlin directory and attempt a  Merlin Mission Manager  command, what is printed for your "Current location"?
  2. Based on the output of the above command, what information does the  Merlin Mission Manager  provide to you?

Let's dissect the output at this level. Merlin outputs a table similar to the following:

 Current location:  Merlin root



 Available missions: 

 Mission                 | Eligible    | Accepted  | Due                          |...

 M1008-10 Basic Addition | 11-Jul-2024 |           | 15-Jul-2024 (3d 12h 28m 10s) |...

  • Mission: This column contains the identifier (e.g., M1008-10) and the name (e.g., "Basic Addition") for the missions that have been assigned to you. The identifier of the mission generally begins with the same four digits that the wiki experience begins with. (Note that this wiki page's identifier is W1008, and the mission is M1008.)
  • Eligible: Sometimes your guide might assign missions for which you are not yet eligible. The date at which you'll be eligible to accept the mission is listed in this column.
  • Accepted: This is the date that you've accepted the mission. (We'll cover how to accept a mission below.)
  • Due: This is the date (and time) that you'll need to complete the mission by to receive the maximum number of points. In addition to the date and time,  Merlin Mission Manager  includes a count of days (d), hours (h), minutes (m), and seconds (s) remaining.
  • Expiration: This is the date (and time) that you'll need to complete the mission by to receive any points. In addition to the date and time,  Merlin Mission Manager  includes a count of days (d), hours (h), minutes (m), and seconds (s) remaining.
  • Completed: After a mission is completed, this column contains the date of completion.

Prepare the Mission List[edit]

Before beginning work on a mission, we'll need to do two things. The first is to ensure that the directory for the mission exists. The easiest way to do this is to issue a prepare command to  Merlin Mission Manager  from with the "Merlin root" directory, but before doing so, let's take a peek at what's there:

john-williams@codermerlin:~/Merlin$ ls

Now, ask  Merlin Mission Manager  to prepare the directory:

john-williams@codermerlin:~/Merlin$ merlin prepare

Finally, have another look at the directory's contents:

john-williams@codermerlin:~/Merlin$ ls


ObserveObserveIcon.png
Observe, Ponder, and Journal: Section 3
  1. Look at the directory listing before and after you issued the "merlin prepare" command. What's changed?
  2. What do you think the purpose of the "prepare" command is?

Now, enter the mission directory.

Hint.pngHelpful Hint

Because mission and challenge directory names contain some 'special' characters (such as spaces and brackets), they require that we either include the entire name in quotes or escape (prefix with a special character) each such character. This isn't difficult, but there's an easier way! Every mission and every challenge begins with a unique sequence of characters that do not require escaping. This fact, in combination with what we learned about TAB completion, enables us to simply enter the initial letter, a few numbers, and then TAB. Try it now to enter the mission directory.

john-williams@codermerlin:~/Merlin$ cd M1008-10TAB

Either use the above hint, or type:

john-williams@codermerlin:~/Merlin$ cd M1008-10\ (01)\ Basic\ Addition/

Accept Mission[edit]

The first step when beginning any mission is to accept the mission. This command can be executed only from the root directory of a mission.

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ merlin mission accept

Let's use the list command again, but this time, from within a mission.

List Challenges[edit]

As a reminder, the  Merlin Mission Manager  is context-aware, that is, its behavior depends on the current directory. Now that we're inside a mission directory, if we ask for a list, we'll receive a list of challenges rather than a list of missions.

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ merlin list

Let's dissect the output at this level. Merlin outputs a table similar to the following:

 Current location:  Basic Addition



 Available challenges in this mission: 


 Challenge                      |
 Required |
 Earned  |
 Available  |
 Original |
 Attempts |
 Eligibility 


 C100 Basic Addition I [Eval]   |
 Required |
     0   |
 10         |
 10       |
 0 / 5    |
 Eligible    

 C110 Basic Addition II [Eval]  |
 Required |
     0   |
 10         |
 10       |
 0 / 5    |
 Eligible    

 C120 Basic Addition III [Eval] |
 Required |
     0   |
 30         |
 30       |
 0 / 5    |
 Eligible    

 TOTAL                          |
          |
     0   |
            |
 50       |
 0%       |
          

  • Challenge: This column contains the identifier (e.g., C100) and the name (e.g., "Basic Addition I") for the challenges that are available in this mission. The numerical identifiers of the challenge are generally the recommended order that you should proceed through the challenges, but in most cases this is not strictly required. In some cases, however, there's a dependency between challenges. For example, you might be required to complete C120 before beginning C130. If that's the case,  Merlin Mission Manager  will let you know when you attempt to prepare the dependent challenge. After the challenge name there might be a word or two in square brackets. This indicates the language to be used for a programming challenge or "Evaluation" in the case of an assessment.
  • Required: This column lets you know if the challenge is required or optional.
  • Earned: This column indicates how many points have been earned on the challenge.
  • Available: This column indicates how many points would currently be received if the challenge were to be completed successfully. Depending on the scoring mode in effect, this value can decrease based on the number of attempts at submission, the due date and expiration date, and the elapsed time since the mission was assigned. (Ask your guide for more information.) However, in all cases, if the number of points is highlighted in green (e.g., 30), then  Merlin Mission Manager  believes that it's worthwhile for you to make another attempt.
  • Original: This column indicates how many points were originally available when the mission was first assigned.
  • Attempts: Some challenges might limit the number of submissions that you can attempt. If so, this column indicates the number of submission attempts so far out of the total number permitted.
  • Eligibility: This column indicates whether you remain eligible to attempt another submission, and if not, it usually provides a brief explanation.

Begin Work on a Challenge[edit]

Again,  Merlin Mission Manager  is sensitive to context. To begin work on a challenge, we'll need to be in the correct directory, specifically, a challenge directory. We'll first need to create the challenge directories, if we haven't yet done so. At mission level, execute:

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ merlin prepare

You can verify that all the challenge directories have been created:

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ ls

Note that this is the same command that we used to prepare the mission directories. The  Merlin Mission Manager  knows how to do the right thing based on the current working directory.

Now, enter the challenge directory. (Remember that you can use the hint referenced above for entering the mission directory.)

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ cd C100\ Basic\ Addition\ I\ \[Evaluation\]/

Let's have a look at the contents of this directory:

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition/C100 Basic Addition I [Evaluation]$ ls

Note the current contents. Then, have  Merlin Mission Manager  prepare the directory:

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition/C100 Basic Addition I [Evaluation]$ merlin prepare


ObserveObserveIcon.png
Observe, Ponder, and Journal: Section 4
  1. What changed in this directory after you issued the prepare command?
  2. What is the purpose of the prepare command and how does its role differ depending on context?

Let's take a closer look at the files that are available in this challenge:

There are four files with a ".txt" extension. They are:

  • instructions.txt: This file always contains the instructions describing what needs to be done. This is always the starting point in any challenge.
  • evaluations.txt: This file is present for evaluations and provides general information regarding evaluation requirements. It won't be present if the challenge is not an evaluation.
  • questions.txt: This file is present for evaluations. It contains a numbered list of questions that must be answered. Before proceeding, be sure to follow the instructions in instructions.txt and evaluations.txt.
  • answers.txt: This file is usually present for evaluations. (If not, simply create a new file.) This is the file that  Merlin Mission Manager  evaluates for an assessment.

There are two additional files with a ".sh" extension. They are:

  • make.sh:  Merlin Mission Manager  uses this file when building your challenge. Unless instructed otherwise, do not modify this file.
  • run.sh:  Merlin Mission Manager  used this file when executing your challenge. Unless instructed otherwise, do not modify this file.


Hint.pngHelpful Hint
Because of the importance of the instructions.txt file (or questions.txt in the case of a assessment) it's often helpful to open this file in emacs in a separate window alongside your primary work file, or, alternatively, to copy the contents of the file into your primary work file.


At this point, you can begin work on your challenge. Some explorers prefer the following workflow:

  • Use cat to read evaluations.txt:

john-williams@codermerlin:~/.../C100 Basic Addition I [Evaluation]$ cat evaluations.txt

  • Use cat to read instructions.txt:

john-williams@codermerlin:~/.../C100 Basic Addition I [Evaluation]$ cat instructions.txt

  • Use emacs to open answers.txt and questions.txt:

john-williams@codermerlin:~/.../C100 Basic Addition I [Evaluation]$ emacs answers.txt questions.txt

After answering all the questions, we're ready to test.

Testing a Challenge[edit]

A challenge can be tested by using the test command. If testing is available,  Merlin Mission Manager  provides you with a line-by-line comparison of what was expected vs. what was actually provided, clearly marking correct and incorrect lines. (It's important to note that not all challenges are eligible for testing, but there's never a penalty for trying.) This enables you to obtain immediate feedback to evaluate your answer, make any required adjustments, and then test again before submitting your challenge for a score.

Hint.pngHelpful Hint
  • The test command never affects your score; only submit does that.
  • Partial credit is awarded for evaluations but not for coding challenges.

Let's look at an example:

 Current location:  Basic Addition Basic Addition I [Evaluation]



 Verfication partially succeeded. 


 Output |
 Correct?    |
 Expected |


 -83    |
 ✓ Match     |
    -83  |

 22     |
 ✓ Match     |
     22  |

 84     |
 ✗ Mismatch  |
    85   |

 96     |
 ✓ Match     |
    96   |

At a glance, we're able to easily see that we provided the correct answer for every line except the third. On the third line,  Merlin Mission Manager  was expecting 85 but we provided 84 as our answer. We'll need to go back and correct this error, and then test again.

Hint.pngHelpful Hint
  • If testing is available, it's always in our best interest to test (again and again) until we're convinced that our solution is correct. After we're convinced, we can submit our solution.
  • There is never a penalty for testing, regardless of how many times we opt to test.
  • Testing is not always available, depending on the challenge.


Hint.pngHelpful Hint

john-williams@codermerlin:~$ merlin test --show-invisibles

  • displays white space (characters that are present yet not visible, such as spaces) and is very useful if you're not able to identify the difference between actual and expected output.


john-williams@codermerlin:~$ merlin test --show-line-numbers

  • displays line numbers in the verification table and is especially helpful for evaluations, where the line number matters

Submitting a Challenge[edit]

When we're ready to receive a score, we use the merlin submit command. When we issue this command, we'll receive a score based on how closely our actual output matches the expected output. Let's try it now:

john-williams@codermerlin:~/.../C100 Basic Addition I [Evaluation]$ merlin submit

We'll receive output very similar to that of a test, but the results of the evaluation are scored. To see a detailed description of our score, we can use the list command:

john-williams@codermerlin:~/.../C100 Basic Addition I [Evaluation]$ merlin list

Submissions for this challenge:

This challenge is required.

You've submitted this challenge 1 time.

Your maximum score so far is 4 points out of a maximum of 5 points.

You have 4 attempts remaining.

Successfully submitting this challenge will result in a maximum award of 9 points.

The  Merlin Mission Manager  is providing us with details regarding:

  • The number of submissions that we've made so far
  • The number of submissions (attempts) remaining
  • The maximum score that we've received so far
  • The maximum score that we would receive upon a subsequent successful submission


CautionWarnIcon.png
In general, guides grade challenges in a manner that will allow partial credit for evaluations. Programming challenges, however, generally do not receive partial credit.

Completing a Mission[edit]

We follow the cycle above for each challenge in the mission:

  • Prepare the challenge
  • Answer the challenge questions or complete the required coding
  • Test the challenge (if testing is available)
  • Submit the challenge

When we've completed all the challenges in the mission, to receive credit, we have one last step to take at the mission level. (Remember that the mission level will be a directory that begins with an "M".)

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ merlin mission complete

Note that the  Merlin Mission Manager  warns us if we attempt to mark a mission as complete if we haven't yet completed all the required challenges.

Reattempting a Mission[edit]

Most missions that have been completed or have expired can be reattempted. To do so, first enter the mission that you'd like to reattempt:

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ merlin mission reattempt


This creates a new mission that can be prepared:

john-williams@codermerlin:~/Merlin/M1008-10 (01) Basic Addition$ cd ..

john-williams@codermerlin:~/Merlin$ merlin prepare

john-williams@codermerlin:~/Merlin$ cd M1008-10\ (02)\ Basic\ Addition$


Then, accept and prepare the mission as you would normally:

john-williams@codermerlin:~/Merlin/M1008-10 (02) Basic Addition$ merlin mission accept

john-williams@codermerlin:~/Merlin/M1008-10 (02) Basic Addition$ merlin prepare


Note that if you are enrolled in a course with a guide, you should understand their rules before reattempting a mission.

Navigating from Challenge to Challenge[edit]

ComingSoonIcon.png
Coming Soon
Navigating from Challenge to Challenge

Newly Assigned Missions[edit]

After completing a mission  Merlin Mission Manager  might assign you a new mission. If so, Merlin lets you know:

john-williams@codermerlin:~/Merlin/M1008-10 Basic Addition$ merlin mission complete

Note:

You are eligible for the following missions:

Bash Basics

If this is the case, return to the Merlin directory and ask Merlin for a list of available missions.

Workflow Overview[edit]

   Merlin Coder Workflow.png
Key ConceptsKeyConceptsIcon.png
  • The  Merlin Mission Manager  is your personal control center for Merlin's Challenge Evaluation System
  • Missions provide a logical grouping of one or more challenges
  • Each challenge is an opportunity to improve a skill and evaluate your mastery of that skill
  • The  Merlin Mission Manager  is aware of the context in which it's been invoked
  • Important commands to  Merlin Mission Manager  include:
    • mission accept: Accept the mission in which you are currently located. After acceptance, you can begin solving the challenges in the mission.
    • list: Provide information about the current directory (either mission or challenge).
    • prepare: Prepare the mission or challenge by creating the directory structure and files required
    • test: Test a challenge. The  Merlin Mission Manager  executes the challenge with various inputs and display the results. Testing a challenge never affects your score. (Not all challenges are eligible for testing.)
    • submit: Submit a challenge. The  Merlin Mission Manager  executes the challenge with various inputs and then displays and records the results of your score.
    • mission complete: Mark the mission as complete. After completion, you'll receive credit for successfully completed challenges.

Exercises[edit]

ExercisesExercisesIcon.png
  •  J1008  Create a journal and answer all questions in this experience. Be sure to:
    • edit your journal using emacs within your ~/Journals directory
    • properly name your journal as J1008.txt
    • include all sections of the journal, properly formatted
    • push your changes to GitHub
    • properly tag your journal as J1008.Final
    • push your tag to GitHub
  •  J1002  Create a journal and answer all questions in this experience. Be sure to:
    • edit your journal using emacs within your ~/Journals directory
    • properly name your journal as J1002.txt
    • include all sections of the journal, properly formatted
    • push your changes to GitHub
    • properly tag your journal as J1002.Final
    • push your tag to GitHub
  •  J1006  Create a journal and answer all questions in this experience. Be sure to:
    • edit your journal using emacs within your ~/Journals directory
    • properly name your journal as J1006.txt
    • include all sections of the journal, properly formatted
    • push your changes to GitHub
    • properly tag your journal as J1006.Final
    • push your tag to GitHub
  • In the following order:
    •  M1008-10  Complete  Merlin Mission Manager  Mission M1008-10. Complete  Merlin Mission Manager  Mission M1008-10
    •  M1002-10  Complete  Merlin Mission Manager  Mission M1002-10. Complete  Merlin Mission Manager  Mission M1002-10
    •  M1004-10  Complete  Merlin Mission Manager  Mission M1004-10. Complete  Merlin Mission Manager  Mission M1004-10
    •  M1008-31  Complete  Merlin Mission Manager  Mission M1008-31. Complete  Merlin Mission Manager  Mission M1008-31
    •  M1002-31  Complete  Merlin Mission Manager  Mission M1002-31. Complete  Merlin Mission Manager  Mission M1002-31
    •  M1006-31  Complete  Merlin Mission Manager  Mission M1006-31. Complete  Merlin Mission Manager  Mission M1006-31


Experience Metadata

Experience ID W1008
Next experience ID
Unit Lab basics
Knowledge and skills §10.241
Topic areas Tools & technologies
Classroom time 60 minutes
Study time 3 hours180 minutes <br />
Acquired knowledge understand when and how to use the Merlin Mission Manager
Acquired skill ability to use the Merlin Mission Manager to accept, prepare and complete missions
ability to use the Merlin Mission Manager to prepare, test, and submit challenges
ability to navigate through the hierarchy of missions and challenges
ability to reattempt a mission in the Merlin Mission Manager
Additional categories